Many of these novice users have no need for full import-export capabilities, but they do want to take advantage of iClone’s lighting speed animation capabilities. iClone is designed for Expert, Pro-level, intermediate, beginners and no-experience users in mind. The difference between iClone and other industry standard applications is the wide spectrum of users that iClone encompasses. IClone6 will continue to require its import-export tool 3DXchange5 but at the moment it will only be for import as the export function would still have to wait until the next iteration of 3DXchange. Characters and animations can then be exported to game engine and 3D tools using 3DXchange.And thank you for the questions. iClone can be used with HumanIK to refine motion, add lip-sync and facial animation. Users first craft characters using 3D morphs, texture designs and clothing options, which can then be animated in real-time with Kinect motion capture. Reallusion worked closely with the game community in developing the platform, and the results of their efforts can be seen in Mute from RGBird Games. Compatible with Unit圓D, Unreal Engine and Stingray, the iClone platform gives developers access to 3D characters with highly morphable topology, a clothing system that conforms to all body shapes, and facial and body rigs that are animation-ready. IClone is the first lip-sync ready 3D character solution, extensively cutting down the time and effort involved in 3D character creation. Silicon Valley software company Reallusion - specializing in 2D and 3D real-time animation solutions - has stepped into the videogame world with the release of iClone Game Character Design Platform, which was awarded the “Best of Show” at SIGGRAPH.
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